For the most part, the LUG version pretty much assumes your PCs are Starfleet. The Decipher version doesn’t. You can create any Trek type of. Memory Icon is the new home for the ICON-system content of the gaming site. All the Links to other Star Trek and ICON System resources. Last Unicorn Games’ Star Trek rpg, first published in , runs on an engine the designers called the ICON System. ICON brims with the sort.

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Want to join in the adventure? There’s a lot of material here — 15 chapters’ worth!

While there, check out his very handy “Mirror, Mirror” Universe game aid! Newer Post Older Post Home. Some folks might be tempted to complain that the combat rules are too lethal, especially when phasers or disruptors are involved. William discusses money or the absense thereofcredits, exchange rates, Latinum, and replicators. Have a site to add?

Another mechanic rrpg slows down the flow of combat is dodging. He also provides a comprehensive price list that covers possibly every piece of equipment to appear in a LUGTrek rulebook! John Ross, writer of role playing products and for Last Unicorn Games. Fred Trekker January 19, at 6: But the system takes a turn toward inelegance with the sheer number of skills each character will end up with.

The system shows its age in a few areas, mostly in the unwieldy number of skills trrk possess and in the combat rules. Voyager rulebook could be released. One look at the standard character sheet, with its 24 blank slots for skills, should convince anyone that this game comes with a little bit of a learning curve.

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The Trek Lug: A review of LUG’s ICON system for Star Trek rpgs

Please link all pages to the address http: This site puts the Microsoft Network’s website hosting features to good use, providing campaign information, a bulletin board, image downloads, a chat room, personnel bios, and more.

Add your RPG to the ring now! Set just after the Deep Space Nine series in the year Starfleet characters are hyper-competent, so it stands to reason that a character in a Star Trek rpg would need a lot of skills. By using this site, you agree to the Terms of Use and Privacy Policy.

Then, I simply have the bad guys respond appropriately to whatever the PCs decide. But, just like melee combat, starship battles play pretty slowly, at least in my experience. I actually thought the starship combat system in the Decipher version of the RPG was a lot better and would try to use that instead. From Wikipedia, the free encyclopedia. For instance, a science officer has to get a sensor lock on a target every round of combat.

John Ross has posted his unfinished manuscripts on the Untaken Treks pages of his website.

Star Trek Roleplaying Game (Last Unicorn) | Memory Alpha | FANDOM powered by Wikia

Posted by Fred Trekker at 1: I plan on reviewing individual supplements right here on this blog in future installments. Viewed through that lens, ICON does just fine. Link away or use the following handy button or bar on your site: Views Read Edit View history.

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You need someone to fly the ship, fire weapons and keep track of shield strength and structural points. Combat, however, poses a different challenge in a Star Trek rpg than it does in a traditional fantasy rpg setting.

Deep Space Nine Role-playing Game. See the legal page for more information. This page was last edited on 13 Marchat Long has been the most active amongst the fan movement. Most of the books can be found online for fairly cheap too.

If they establish a good sensor lock, the tactical officer gets a bonus for any attacks they make during the round. Steve Kenson has posted his unfinished manuscripts on the Star Trek: Many of the supplements produced by Last Unicorn Games to support the system are excellent and contain a lot of imagination and story seeds.

Star Trek Role Playing Game (LUG)

The Lost Episodes pages of his website. I found that the starship combat was the weakest part of the game because it was too detail oriented like a wargame keeping track of energy points. Science fiction Star Trek. To be sure, action and combat have their places in any Star Trek series, but I struggle to think of many episodes that depended entirely on action to tell a story.